Archive for the 'Second Life' Category

Uru in SL – No more

One of the first places I noticed when I entered SL was this strange looking island, little did I know it was a recreation of 2 of the more popular ages from Uru, the online sequel to Myst.

It took a little research, but I managed to find the sim again, but not before it was too late, the day after the sim was taken down, but with notice, so I decided to get snap happy and at least keep a record of this sim before it dissapeared into cyberspace.

One of the problems was that the sim had been brought out by the company that now owns uru and whores it out. So there was signage all over the place that just got in the way, like these:

Flickr Tag Error: Call to display photo '1374317967' failed.

Error state follows:

  • stat: fail
  • code: 98
  • message: Invalid auth token
[flickr]photo:1375229648[/flickr]

Flickr Tag Error: Call to display photo '1374344375' failed.

Error state follows:

  • stat: fail
  • code: 98
  • message: Invalid auth token

But I did my best to snap away in ways that would leave these out. I also took “scrapes” in which I just took shots of the scenery, this was in fact for Ina Centaur who wanted to use the island at a later date, but now couldn’t. Continue reading ‘Uru in SL – No more’

LSL Syntax Highlighting

Seems I’m intent on working more on the back-end of my site than posting something. Oh well, I’ve developed an GeSHi LSL highlighter using the official colours from the internal SL code editor, so I can do stuff like insert code like this:

default
{
    touch_start(integer total_number)
    {
        if(llSameGroup(llDetectedKey(0))) {
            integer items = llGetInventoryNumber(INVENTORY_ALL);
            list itemlist;
            string nametemp;
            integer i = 0;
            for(i=0;i < items;i++) {
                nametemp = llGetInventoryName(INVENTORY_ALL, i);
                if(nametemp != llGetScriptName()) itemlist += [nametemp];
            }
            llGiveInventoryList(llDetectedKey(0), llGetObjectName(), itemlist);
        }
    }
}

I’ve had to add a CSS rule in the k2 stylesheets to make the background match the editor’s which is kind of annoying and not as good as you can see.

If you’re interested in nabbing this highlighter, throw some comments, I might post it up if there’s enough demand.